Holm
18-12-2002, 16:55
Well I'm somewhat new to Ferion but I just came up with the thought of planetary infrastructure.Yes I know,there are allready factories/scilabs/clonecenters.But what I was thinking about was moneymaking buildings and buildings/techs that improve mining.
Ex:miningtechnique givs +1 to all ores on each planet (not Rings)
or a bank that gives something like +100 money/turn.
These additions should not be complex otherwise the game gets to hard. I do like the simplicity in the game so far.But it would ad some more depth in to it.
This (maybe) would give the smaller ones a change against bigger opponents.
The +1 in ore production is little for a 1000 planet player but it just might give the 50 planet dude a little edge to his planets.
Banks then again could be to strong but thats just numbercrunching.
The techtree addition could be like this:
Infrastucture-->PlanetaryInfrastructure-->SolarInf.-->GalacticInf.
You could research Infrastr. immediatly. PlanetaryI. after Subterrain, SolarI. after Lunar and Galactic when you have like Interdimensional.
Ex:miningtechnique givs +1 to all ores on each planet (not Rings)
or a bank that gives something like +100 money/turn.
These additions should not be complex otherwise the game gets to hard. I do like the simplicity in the game so far.But it would ad some more depth in to it.
This (maybe) would give the smaller ones a change against bigger opponents.
The +1 in ore production is little for a 1000 planet player but it just might give the 50 planet dude a little edge to his planets.
Banks then again could be to strong but thats just numbercrunching.
The techtree addition could be like this:
Infrastucture-->PlanetaryInfrastructure-->SolarInf.-->GalacticInf.
You could research Infrastr. immediatly. PlanetaryI. after Subterrain, SolarI. after Lunar and Galactic when you have like Interdimensional.