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  1. Repair stations
  2. How do i convert ore
  3. standing order
  4. Selling ships
  5. Strategy forum rules
  6. Attacking
  7. Tributes
  8. Ferion, complicated as newbie?
  9. is there a way with trooper to....
  10. help with arena map
  11. planet trading
  12. Research Queue in the Beginning
  13. Small ships
  14. Time/Orbital, what goes first?
  15. im a newbie and need an answer..
  16. how do i....
  17. grr im so stupid i have a problem!
  18. Planet Defence
  19. Nuclear Rockets VS Fusion Warheads
  20. Wtf Happened To My Ship
  21. what do i do now
  22. wrong starting strategy?!
  23. The ferion question game
  24. to give ore not to give
  25. the mnemonic name of star system and planets
  26. Need help in newbie arena about "growth"
  27. custom profile status.
  28. terraformers...
  29. Errrr...
  30. Planet Enhancer
  31. ore trade
  32. Alliance Question
  33. hey is it possible to...
  34. Am I doomed?
  35. micro managing tax rate
  36. Standard ship designs per tech level?
  37. planet production rates
  38. Growth vs Settler Escalation
  39. def fleet
  40. Planet Capture
  41. A Stupid Question
  42. Excel calculator
  43. Home systems
  44. newb in need of help
  45. building-construction
  46. alliance research
  47. Question to vets and people who know the defend command well
  48. Reputation Effect
  49. Settling at the start.
  50. Follow and attack!?
  51. wtf...
  52. Why cant I que techs in arena 101??
  53. When's the earliest you should activate a key?
  54. Social on new planets.
  55. Bounty
  56. Wtf pirates???
  57. about the recon (fleet) command
  58. Settle Strategy
  59. Follow and Block troopers?
  60. Battle Calculator
  61. Research points
  62. Population Growth Question ?
  63. ships and Rings
  64. Taxes on Planets
  65. The usefullness of Terraformers..
  66. research
  67. What planets to settle
  68. Order descriptions
  69. Defence and Attack Order
  70. alliance preference: you can't search without/sans a prototype
  71. ship movement
  72. Islay's game guide
  73. Terra(other thread noted:p)
  74. Ranks and score
  75. repartition of damages between orbital and lunar size ships
  76. setts
  77. Planet defences
  78. Alliance research:S
  79. aaa what happened population gone
  80. On Defense
  81. Taxes, Rings, and Popularity
  82. Ship design
  83. Hij and Fungus Battle Calculator and Fleet Designer
  84. Defend Order
  85. Alliance tech splitting
  86. how to change something on a ship
  87. Ship design!
  88. Settle strategy
  89. A Question on Credits
  90. What Ship design do you like best?
  91. Planet Invasion
  92. Question for Dai
  93. noob question for all your experienced types..
  94. the formation of alliances
  95. Buildqueue
  96. Planet Settled - Standing Orders (newbie Q)
  97. Trading Ore for credits? how?!
  98. help a noob
  99. Fleet creation and use...??
  100. we really aught to change the name of this forum to n00b questions
  101. strategy question (wrong board i know, whatever)
  102. Difference between Speed & Thrust of a ship?
  103. Remove 1 ship from Fleet, how do i do it??
  104. Tax high without lose pop (noobie)
  105. Ships size after got damage
  106. Ore convertor relevant for all planets?
  107. Maintenance cost of a ship
  108. How to calculate the distance between two coordinates?
  109. Ship designs from veterans
  110. When does a "Small Ship" become a "Large Ship"?
  111. Berzoid Planet Enhancer
  112. Research order?
  113. Intra or inter?
  114. i gota question
  115. Ship Designers
  116. Production levels when enhancing...
  117. The Numbers Game
  118. A Newbie's Guide to Ferion
  119. CR's Game plan Version.1.
  120. who starts a queue with what?
  121. Make a Ring World before size 75?
  122. What is the best way to get a good alliance?
  123. Terrilian Firebird
  124. is it a good idea to get smaller sized, lower classed planets before turn 100?
  125. How many planets should a player have by turn 100?+filosofy of ore locations
  126. when is the best time to start a war in an arena?
  127. Ring Worlds
  128. Can i beat this?? need answer asap
  129. Possible to see how many arenas a player REALLY have been in ?
  130. Starting a new arena
  131. How to Farm Pirates.
  132. Overnight Zockers...
  133. settling strategy-which way to go?
  134. Terraformers Revisited
  135. General Newbie Questions
  136. Tax Rate Question
  137. Cannot Build Engines on Ships
  138. Settling
  139. Researching weapons
  140. Ship design (again)
  141. Whats 'normal' development ?
  142. Terrraformer Ships
  143. How do I expand faster?
  144. Trade Items
  145. what do i research first
  146. Reputation
  147. Mainstream strategies
  148. Production Problems
  149. What to do??
  150. +23 rep for treaties at 100 ticks????
  151. Non-key players strat...
  152. Orbital Enhancement
  153. Cloning Centers
  154. What to do, what to do...
  155. Adv. Mode
  156. Military Build Up
  157. Deliberrately Unstabling a Wormhole?
  158. Ringworlds - good or bad?
  159. Getting Berzoid
  160. Nuclear and other starting tecs
  161. Distances
  162. Expansion
  163. Planet Enhacers
  164. Build Queues
  165. Wondering
  166. Small question
  167. Ferion Tools
  168. How much $ is one science point worth?
  169. Settle vs. War
  170. Arenas - Settling Strategy?
  171. Attacking Planets
  172. Research Queus
  173. Small tips
  174. Ship Design
  175. Lack of botur?
  176. terillain firebirds
  177. are terillian scout ships worth it?
  178. Attacking
  179. Declaring War
  180. Pirate Trap
  181. Ship Designs
  182. Patrol&Attack and Patrol&Follow
  183. Follow command doesn't work against Silent Land
  184. Early Game, Taking Planets
  185. Berezoid?
  186. Tax
  187. Wat r good ship designs
  188. Att. Extra Players Needed For Tournment
  189. Time or Orbital?
  190. From the beginning to the end...
  191. How to fully use the recon screen?
  192. Terraforming - With ships or with orbital?
  193. Wormhole & Trun Sequence
  194. A couple of question from a novice =)
  195. Less time-consuming attack strategy
  196. How do I use the "Hold Position" ?
  197. What would you do if...
  198. Battle Calculator
  199. Speed question
  200. Settling Strategys
  201. Research Strat
  202. Scout Strategy
  203. Pirates Defence
  204. Planets naming
  205. Early Warfare
  206. How many fleets do you manage?
  207. When do you delete the old slow fleets?
  208. Teach me how to optimize my planets
  209. Is population loss rounded
  210. What do you usally use cloning centres for?
  211. Terrillian Scouts and Firebirds...useful or no?
  212. Anyone care to explain: Crazy battle
  213. Getting Ahead In The Early Game
  214. A bit strange defeat
  215. Compiling a strategy guide
  216. planet enhancement vs. science...
  217. How do I Calculate distance/travel time?
  218. Fleet defending planets at a distance )
  219. when to defend and when to attack
  220. Ringworlds
  221. Settling Vs. Attacking
  222. Naming planets
  223. Hy How to make perfect start up??
  224. Noob Here Who Knows Nothing!!!!!
  225. Rooting out Pirates
  226. Formula for max population lost for reputation
  227. Setting planet production rates as standing order
  228. SubT Planet Enhancer
  229. Got any tips?
  230. Production Queues
  231. Attacking
  232. Building Queues
  233. queue strategy
  234. Dropping Reputation
  235. How NS play
  236. ship travel time maint .vs. extra cost for ship speed
  237. a second arena strategy
  238. no-key strategy
  239. Scout speed
  240. taxes&rep
  241. ...
  242. Fighter Problem
  243. Settling ALL planets?
  244. Fleet compositoion
  245. The pefect start strategy.
  246. End game production que
  247. Patrol & attack
  248. My Excel battle calculator
  249. Tax Rates vs Social
  250. Turn 91, attack or no?